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The changes that Resident Evil underwent

syberiaPosted for Everyone to comment on, 5 years ago5 min read

As you know, the Resident Evil franchise is a reference to what is known as "Survival Horror", a game in which you had to take care of your supplies that were very limited, reaching the point where to save the game needed to find an object. When you ran out of bullets, having to use the knife as your only option, with the possibility of losing life easier. Come on, these games were difficult and with desire, they also had complicated puzzles. All this mixed in an atmosphere that was scary, undoubtedly honored his genre. We could find all that in the first 3 games, but what do we have here and now? Let's take a look around.

Resident Evil 4, the first step to a new style.

It is worth noting that this game has a beta version that was discarded, which gave rise to the Devil May Cry saga. This included the use of phantasmagoric entities, moving away from what was the basis of all RE, the zombies. In my humble opinion it looked incredible, the stages were very well designed, and the music I had was bestial. Here's a little gameplay of what's left of that version:


Now yes, let us proceed to the official version, which we all know, that of rescuing the president's daughter. The first steps towards the genre of action can be seen in that surrender, when the enemies were killed, they would throw away objects as if they were piñatas, bullet and healing gifts. The horror is milder and no longer based on survival, it was added even a shopping system with the well-known Buhonero.

You can still feel the essence of the classic RE and give a twist of innovation in room design. The square panorama defining the first 3 games is removed and a third person system is adopted. I consider this game to be true to the saga in general, the company makes a leap to a new audience and new graphics design technology.

Resident Evil 5, full power action with a bit of horror.

Here it is necessary to get a little serious and to judge with delicacy, the company gives a massive turn of nut and wants to adapt to the new generations by forcing yes or yes the saga. Scenarios and atmospheres are no longer scary, and action is increased. This RE is based more than anything else on shooting at everything that is shaking. We can say that at this point, the horror disappears and there is a very little survival, nothing more. It is set to be a shooter with a good story and puzzles. I have to admit that in a few parts of their game, those places are preserved that cause you tremendous tension, but it is something very rare.

Zombies are justified the acceleration with a new virus, just to get more action and make the game style more frenetic. According to 2008 game statistics, the Call Of Duty was a sales success. This according to NPD. Maybe Capcom's people wanted to get a piece of this new cake...

Resident Evil 6, let's put all the iconic characters in a story with unbridled action.

This one plays with the new exclusive of playing with a great diversity of characters to have great hours to play and play, to find an order to the stories and then play it according to you believe better. Here, everything that fans loved is lost, it's just a matter of shooting down everything and continue with the story. Most of the game always tell you what to do and you lose the total difficulty that the franchise highlighted. It comes as a social representation of what the video game industry was becoming.

Resident Evil 7, the return of the most beloved.

In 2013, a year after the RE 6, an indie game called Outlast is released, something that would inspire this new game. An inspiration that would change the genre and bring it to the new generation, something Capcom didn't know how to do. The company grabs everything seen here and introduces it here. Giving us an enriching product to the olds.

Things were added that stand out to the Survival Horror today, such as Hide-and-seek from enemies. They bring back the complicated puzzles. And the addition of something that many love, the multiple endings. Secrets hidden wherever and everywhere. The ambience is super well achieved, every detail is polished and the graphic engine used is superb. The feeling that something might happen to you is always there. The supply and bullet limitations are coming back. It could be considered a bit experimental, but it feels like RE came back in all its splendor. One thing to highlight is the elimination of the third person to move to the first. Giving the game another immersion.


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Statistics NPD

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