#208 Picking Up a Weapon (Part3) - Unity Tutorial
Picking Up a Weapon (Part3) - Unity Tutorial
We're at a point where we can define an entire character behavior by using animations, transition indexers, and other abilities. I could go back an replace the idle ability with a bunch of indexers but I'm too lazy (and if it ain't broke don't fix it).
In the next video, we'll drop the weapon so that we can go back to the previous states.
Files are available here:
https://drive.google.com/drive/folders/17Lfpa5r-3zeR1jaT0eJ4nqIR3pkU9ABE?usp=sharing
Download this project:
https://github.com/RoundBearChoi/2.5D_Platformer_Unity
Tutorial playlist:
https://www.youtube.com/playlist?list=PLWYGofN_jX5BupV2xLjU1HUvujl_yDIN6
Custom animations designed by Wemakethegame:
https://wemakethegame.com
Custom character designed by Akishaqs:
https://assetstore.unity.com/publishers/12741
Any questions/comments? Join us on discord:
https://discord.gg/RbxjBu3
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